Destination Mah Jongg Tournament Rules
“E” stays in the same seat, “N” moves UP 1 table, “S” moves DOWN 1 table, “W” moves UP 2 tables.
Play is according to National Mah Jongg League Rules and uses the National Mah Jongg League Card.
THE CARD: Players are required to display the NMJL card during tournament play. The Card is considered a sign of courtesy and should be on display during the official games.
“E” is responsible for recording scores after each game on a card that will get turned in.
After each round the individual at that table will verify the scores by comparing them to their individual score sheets and sign the card to say they have checked the scores. If there are errors/discrepancies in the scoring they MUST be resolved before moving to the next table. After that there are no changes. If necessary, call the director for a ruling.
Each player should keep a record of their own score on their personal sheet.
If there is a paper score sheet there must be an X to represent a zero. For electronic scoring that is not necessary.
Amount on card – Player who makes Mah Jongg (ex. 25 cents equals 25 points)
PLUS 10 points – Player who PICKS their own Mah Jongg
MINUS 10 points – Player who THROWS Mah Jongg to with NO exposures, ONE exposure or a Concealed hand
MINUS 20 points – Player who THROWS Mah Jongg to a hand with TWO exposures
MINUS 25 points – Player who THROWS Mah Jongg to a hand with THREE or more exposures
PLUS 20 points – A winning hand with NO JOKERS excluding SINGLES & PAIRS they do not get extra
PLUS 10 points – Wall Game: ALL players get points, except for a hand that was declared dead or Mahj in error
MINUS 10 points if you steal a tile and look during the blind pass
Calling – You must call a tile. PENALTY, if you don’t call the tile, you cannot have it. i.e. don’t just pick it up
Jokers – Request the exchange of a Joker and hand the person the tile to replace. If you put the tile on the table without verbalizing the exchange, then the tile is dead for exchanging but available for calling for an exposure.
Zero, if time is up and the game hasn’t finished.
VERIFYING SCORES: EAST will verify WEST scores and initial official score card (or score sheet) and vice-versa. NORTH will verify (SOUTH scores and initial the official score card (or score sheet) and vice-versa. The scorekeeper will not accept any unverified scorecards or score sheets.
PICKING and THROWING YOUR TILE:
NO PICKING AHEAD, if you pick ahead, you will be called DEAD.
Your turn begins when you pick a tile or call a tile for exposure.
Do not place your hand on the next tile until the player before you had discarded.
IF YOU TOUCH THE TILE, it is yours!
A player may call the last discarded tile for Mah Jongg or exposure until the next player either racks the picked tile.
Once a tile is covered, it is a “dead” tile.
Once you start to throw a tile and start to say it, you must continue to throw it. It is called intent.
Player picks before discarding or exchanging Jokers. The pick is the start of a turn.
Picking and racking – although the tile before is still available until your tile is racked it is also discourteous to do it so quickly. Please count to 3 before racing to rack your tile, there is plenty of time.
If you pick from the wrong end of the wall then you are dead unless is happened after the wall was moved out and the tiles were hidden. The player who’s wall it is should be aware and either don’t push out the wall yet or realign the remaining tiles.
Jokers may be replaced from exposure before a hand went “dead.” The dead exposure is not available for replacing.
If you think a hand is “dead,” declare it. If you declare a dead hand in error, your hand is “dead.”
When declaring Mah Jongg, the hand should be displayed as it appears on the card as a courtesy to other.
If you call a tile for Mah Jongg or for an exposure, the called tile MUST be placed ON your rack, NOT IN your rack. This verifies that you picked the right tile. If you rack the tile, you will be called dead and play continues with the remaining 3 players.
If you call a tile for an exposure but can’t use it, you can change your mind it hasn’t been touched yet.
MAH JONGG CALLED IN ERROR:
Three other players expose their hands, all get 0 points.
Two players do not expose their hands, game continues with two remaining players.
One player does not expose their hand, that player gets PLUS 10 points while others get 0 points.
If a player calls Mah Jongg in error and the mistake is rectified immediately and BEFORE the hand is exposed and
BEFORE any other player exposes or disturbs their hand, game continues without penalty.
Remember: If you think a hand is “dead,” declare it. If you declare a dead hand in error, your hand is “dead.”
MIS-NAMING A TILE:
If the mis-namer has the correct tile in their hand, they MUST discard it in place of the incorrect tile. If necessary, call the Director to verify that the correct tile is/is not available in the discarder’s hand. If the mis-namer doesn’t then the game proceeds once the tile is named correctly.
A mis-named discarded tile can be called for MAH JONGG. The discarder is penalized MINUS 25 and the Mah Jongg receives the points on the card.
If East has Mah Jongg after the Charleston Heavenly Hand, the game is over and the hand is self-picked
If a Joker is Exchanged and gives a player their Mah Jongg it is self-picked. The Joker can come from their own rack or another rack. It is called the “Finesse Move” and because the Joker is the 14th tile that they are picking it is self-picked, it is strategy.
You must play all 12 rounds of the tournament
Players are required to have the National Mah Jongg League Card
The game does not start until East throws
You cannot go dead during the Charleston
Have patience for others, we all learn differently and we were all new once
Please do not criticize your opponent’s play
RESPECT: Players, please try to be gracious and courteous to your fellow players. A “ZERO TOLERANCE CODE” as it applies to inconsiderate, rude, or abusive players:
- 1st complaint the offending player will be asked to refrain from discourteous activity
- 2nd complaint, the offending player will be disqualified, expelled from the tournament and banned from participation in future tournaments.
Refund Policy-our full policy is on our website. There are no refunds within 30 days or less to the Mah Jongg Tournament.
FOR QUESTIONS REGARDING TOURNAMENT RULES: Call Destination Mah Jongg© 813-693-2008
Rounds 10, 11 and 12/MINI TOURNAMENT ON THE LAST DAY:
During these 3 rounds, there is an optional mini tournament. You are playing these 3 rounds no matter what but for an additional fee there is an opportunity for your score to count twice, once for rounds 10-12 and then again separately for a mini tournament score. You do not play additional rounds. For example: If you have 200 points and rounds 10, 11, 12 you get a total of 100, that means for the whole tournament you have a 300 and for the mini you have a 100. Therefore, all the scores for the mini are calculated in our system and you now have another chance to place and win a prize. The cost to be in this mini is an additional fee and must be paid before round 10. Thank you.
TOURNAMENTS by their nature are especially more regulated than home games; rulings are closely stayed to, in order to avoid errors and disputes. If a question arises during play, Either DIRECTOR’S RULING will be final. All decisions made by the either Director shall be based on these rules and the either Director’s personal judgment. Any question that arises at the table, either director should be called to answer the dispute. East is to make sure the game finishes in time, marks the scoring cards, etc. Scoring or rules should be addressed by either Director and not by the players or easts. Remember, if you resolve a question of rules or scoring at your table, there can be no recourse to the Director. Only either Director is authorized to arbitrate any dispute as to rules or scoring.